Production Project – Session 1 Game Design



Sound Designer

Intention (SMART Goal)

By October 14th, as part of team 5 as the Sound Designer, I will have evidence of Creating a list of Sound Effects by following How to make Sound Effects for session 1.


Leader(s) in the Field / Exemplary Work(s)

James Magee


James Magee is an important sound designer, at the moment he is working for Sony entertainment. James was also the lead sound designer at Creative Assembly. He is very talented and has done sound design for games such as “Alien: Isolation” and “Halo Wars 2”. He is a great example of a sound designer have a steady job in the world of work.

Training Source(s)


Noise Reduction

export selected audio


pitch shifting


Find things around the house to sound like a sound effect

Reaper Stuff


Don’t be afraid to restart experiments

Automated pitch shifting


The (FILM, SOUND, or GAME Creation)


the link to the game that my team and I made.

Skills Commentary


a slideshow showing that I have completed the task that was in my SMART goal.


21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I was creative and innovative since we had problems with Itch because it was blocked on the Macs, also we had to figure out how to make a collaborative group in Unity because it had changed since we did it last. I also made music in GarageBand.

Ways of Working (Communication & Collaboration)

Aiden and I were close on collaboration and were checking on how each of each other’s tasks was going. Also, our team did daily stand-up meetings and made sure that we knew what we had to do each day

Tools for Working (Info & Media Literacy)

I used GarageBand to create two songs for our game. I also researched the topic of creating sounds even though I didn’t do that for this session.

Ways of Living in the World (Life & Career)

Sound Design can go into a lot of different fields of work, including game design, music, and the film industry. This gave me more practice in mixing and formulating a piece of music.

Reactions to the Final Version

“Good Presentation and the right evidence was put into the slideshow” – Michelle

“Intro is way too long” -Hunter

“Music is banger” – Eben

“No way to win” -Jay

Self-Evaluation of Final Version

I think that I focused too much on music and that got in the way of working on other parts of the game when I should have done a lot more coding instead. Next session I shall focus on coding a lot more. Also the intro was way too long, we aren’t gonna do that again. Our game doesn’t really tell a story, and although thats what we tried to do with our intro it didn’t really work. Our game however is simplistic but maybe too simplistic, there really isn’t much point to it. I wouldn’t say our game gets people emotional or has anything super unexpected. However if you die you fall through the floor so that may be unexpected.

Grammar and Spelling




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