Production Project – Session 1 School of Rock.

SUMMARY

Role

Mixer/mastering

Intention (SMART Goal)

By October 14th, as a part of School of Rock, I will explore mixing music. I will do this using This video by Vubase. By the end I will have a fully mixed and made song. This will be for session one.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Trent Reznor

Training Source(s)

Tutorial

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation) Ending point To be continued…

IsenRon Theme

Skills Commentary

The timing is off on a lot of it especially the beginning, and it hasn’t been mixed at all. Also there is this weird problem with feedback that we were having for just one of the guitar tracks. We will just need to do a few more takes of everything.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Connor and I rewrote a movie theme into metal, This used critical thinking, and problem solving, and involved lots of creativity,

Ways of Working (Communication & Collaboration)

Being that we were in a band situation, there was lots of communication required to create this song. Connor and I wrote the guitar and bass, as well as the layout of the song. Simon did the drum parts, and Gryphon joined part way in to play the bass, while we practiced and recorded it.

Tools for Working (Info & Media Literacy)

We used the soundtrack from the Lord of the Rings, as well as GarageBand to record

Ways of Living in the World (Life & Career)

This gives good experience for working in a group. As well as recording in a studio.

Reactions to the Final Version

Self-Evaluation of Final Version

I think that it needs a lot of work, and that the mix isn’t the best, and theres a lot of issues, but i’m happy with the overall composition. Also since we focused mostly on recording and rehearsing I haven’t mixed anything, therefore we only have 1 version.

Grammar and Spelling

Grammarly

Editor

Connor

Production Project – Session 1 Game Design

SUMMARY

Role

Sound Designer

Intention (SMART Goal)

By October 14th, as part of team 5 as the Sound Designer, I will have evidence of Creating a list of Sound Effects by following How to make Sound Effects for session 1.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

James Magee

Notes

James Magee is an important sound designer, at the moment he is working for Sony entertainment. James was also the lead sound designer at Creative Assembly. He is very talented and has done sound design for games such as “Alien: Isolation” and “Halo Wars 2”. He is a great example of a sound designer have a steady job in the world of work.

Training Source(s)

Notes

Noise Reduction

export selected audio

Layering

pitch shifting

Equalizing

Find things around the house to sound like a sound effect

Reaper Stuff

Reverse

Don’t be afraid to restart experiments

Automated pitch shifting

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Itch

the link to the game that my team and I made.

Skills Commentary

Slideshow

a slideshow showing that I have completed the task that was in my SMART goal.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I was creative and innovative since we had problems with Itch because it was blocked on the Macs, also we had to figure out how to make a collaborative group in Unity because it had changed since we did it last. I also made music in GarageBand.

Ways of Working (Communication & Collaboration)

Aiden and I were close on collaboration and were checking on how each of each other’s tasks was going. Also, our team did daily stand-up meetings and made sure that we knew what we had to do each day

Tools for Working (Info & Media Literacy)

I used GarageBand to create two songs for our game. I also researched the topic of creating sounds even though I didn’t do that for this session.

Ways of Living in the World (Life & Career)

Sound Design can go into a lot of different fields of work, including game design, music, and the film industry. This gave me more practice in mixing and formulating a piece of music.

Reactions to the Final Version

“Good Presentation and the right evidence was put into the slideshow” – Michelle

“Intro is way too long” -Hunter

“Music is banger” – Eben

“No way to win” -Jay

Self-Evaluation of Final Version

I think that I focused too much on music and that got in the way of working on other parts of the game when I should have done a lot more coding instead. Next session I shall focus on coding a lot more. Also the intro was way too long, we aren’t gonna do that again. Our game doesn’t really tell a story, and although thats what we tried to do with our intro it didn’t really work. Our game however is simplistic but maybe too simplistic, there really isn’t much point to it. I wouldn’t say our game gets people emotional or has anything super unexpected. However if you die you fall through the floor so that may be unexpected.

Grammar and Spelling

Grammarly

Editor

Hunter