SUMMARY
Role
Sound Designer
Intention (SMART Goal)
By May 10, as a Sound Designer, I will have evidence of making a full soundtrack for every scene in the game, as well as sound effects for every action the player can do by following this tutorial
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Jack Foley and the art of Sound (Not a video but a good article)
Notes:
Foley artists create sounds from random equipment.
When Done well Foley is undetectable
Have to adopt the personalities of characters
Was Created out of Necessity
You can use your voice, jangling keys, or Hot water bottles on a floor
Foley still used to this day
Range from skin touching to big explosions
Training Source(s)
Notes
Shop Manager/Array
Project Timeline
Monday, March 27th: all music
Friday, March 31: Settings and Shop done
Friday, April 14th: More Sound effects (buttons and such) and the main menu screen that works.
Evidence of Team Planning and Decisions
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
This is the most recent version of our game, it also includes a credit page with what everyone on the team did
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem-Solving)
There were a lot of bugs revolving around the UI which is something I had never done. So I had to figure out what was wrong and used problem-solving and Critical Thinking.
Ways of Working (Communication & Collaboration)
Aiden and I communicated a lot about where we were in the game. Hunter and I also communicated what I needed art-wise regarding the menu and UI.
Tools for Working (Info & Media Literacy)
I learned how to use UI for Unity which is something I had never done before. I am now fairly proficient in it and can make a UI/Menu system without a Tutorial
Ways of Living in the World (Life & Career)
I used Unity and GarageBand and tried new things for both. And got better at both. Both programs are professional-level programs or at least good practice for more professional programs. In GarageBand, I experimented with Synthesizers.
Reactions to the Final Version
“Soundtrack was good, there but not overbearing” – Hunter
“Menu System was good” – Hunter
Self-Evaluation of Final Version
Well, we don’t really have a game, but I’m proud of the UI that I made, I wish to work on it later so that we can actually get the auto battler done.
Grammar and Spelling
Grammarly
Editor
Hunter