Audio Recording Sound Safari

Summary

  • I edited the soundtracks talked a very small amount on the actual recording

Audio Terms and Definitions

  • Sound Wave
    • A vibrational disturbance that involves the mechanical motion of molecules transmitting energy from one place to another.
  • Compression
    • Reducing a signal’s output level in relation to its input level to reduce dynamic range.
  • Frequency
    • The # of times per second that a sound source vibrates, is expressed in hertz (Hz).
  • Hertz
    • Unit of measurement of frequency; numerically equal to cycles per second (cps).
  • Infrasonic
    • The range below the frequencies is audible to human hearing.
  • Ultrasonic
    • The range above the frequencies of human hearing.
  • Pitch
    • The subjective perception of frequency – the highness or lowness of a sound.
  • Fundamental
    • The lowest frequency a sound source can produce. In other words, it is also called the first harmonic or primary frequency which is the lowest, or basic, pitch of a musical instrument.
  • Sound Frequency Spectrum
    • The range of frequencies audible to human hearing: about 20 to 20,000 Hz.
  • Octave
    • The interval between the two frequencies that have a tonal ratio of 2:1.
  • Bass
    • The low range of the audible frequency spectrum; is usually from 20 to 320 Hz.
  • Midrange
    • The part of the frequency spectrum to which humans are most sensitive; is the frequencies between roughly 320 Hz and 2,560 Hz.
  • Treble
    • The frequency range between roughly 5,120 Hz and 20,000 Hz, the highest two octaves audible to human hearing in the sound frequency spectrum.
  • Equalization
    • A signal-processing device that can boost, attenuate, or shelve frequencies in a sound source or sound system.
  • Amplitude
    • The magnitude of a sound wave or an electric signal is measured in decibels.
  • Decibel (dB)
    • A relative and dimensionless unit to measure the ratio of two quantities.
  • Wavelength
    • Distance between two peaks of a wave
  • Velocity
    • Speed in a given direction
  • Harmonic
    • Is a multiple of the fundamental frequency
  • Phase
    • Factor in the interaction of one wave with another, either acoustically or electronically

– Audio terms and definitions from Wikipedia

Voice Recording

Outdoor/Environment Recording

Instrument Recording

Feedback

What I Learned & Problems I Solved

  • We had and still have to problem solve through why the images when posted into the blog post upside down.

Resources

Session 5 Game Production Project

SUMMARY

Role

Level Designer

Intention (SMART Goal)

By the 10th of May, as a level designer on team 2, I will have identified the rules of the game, by using the book the Rules of Play (by: Salen + Zimmerman).

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Sid Meier is a famous game designer who has worked on games such as railroad tycoon and the Civilization games.

Training Source(s)

Project Timeline

  • Shooting, movement and camera 15th April
  • Level art and coding (collision), as we as Character art by April 22nd
  • Boss fight by May 6th
  • Everything due by May 10th

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

John Elton Game

Skills Commentary

I was the Level Designer and I coded collision, I made the character follow the mouse and I did the art for the level.

https://docs.google.com/presentation/d/1JbSK3rRvMF_fdJGpWBQdc3f0zzgAkp75IA4_s0bI9Eo/edit#slide=id.g1176dcbe26d_0_0

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

We used Unity for the first time this session.That lead to a lot of problem solving because we had to learn from scratch how to code in Unity. We had a lot of trouble getting the health bar and the shooting/collision to work but we ended up getting it working. There was also mid way through the project a change to the collaboration tool in Unity and that made it confusing.

Ways of Working (Communication & Collaboration)

Aiden and I worked pretty closely helping each other out since we were the main coders, we both took turns looking over our code looking for mistakes or typos.

Tools for Working (Info & Media Literacy)

I used a lot of tutorials to learn how to code on Unity as well as examples of code in blogs/articles. Most of our code was from already created code that other people made, but some of the coding we figured out ourselves.

Ways of Living in the World (Life & Career)

Unity is a professional program in the game design industry. Knowing how to use Unity will be helpful if I want to get a job in the game industry.

Reactions to the Final Version

The reactions to the final version were overall good but people mentioned there was multiple ways to improve. Spencer mentioned that he really liked the recoil of the gun and that you move back a little bit. Someone also mentioned that John Elton should be bigger.

Self-Evaluation of Final Version

I am pleased with final version. I think that we worked hard and especially that we were using a program that we didn’t know how to use that we accomplished a lot. I think that we could have done more in the time that was given to us but overall I am pretty happy with the overall product.

Grammar and Spelling

Grammarly

Editor

Aiden H.

DAW Audio Composition Project

Summary

  • Using GarageBand I created a song, I played the guitar and bass for this song, and programmed the drums as well as mixed the song

Audio File Formats and Definitions

AIFF (Audio Interchange File Format): stores standard CD-quality audio; similar to WAV (Higher Quality)

WAV (Waveform Audio File Format): CD audio; can be saved with different sampling and bit rates; similar to AIFF (Higher Quality)

MP3 (Audio File): Used to store audiobooks and music on a hard drive; Close to CD-quality sound; the higher quality sound comes from higher bit rates which also take up more storage space

MIDI (Musical Instrument Digital Interface): music data: notes played, when notes are played, how long each note is played, and the velocity of each note played; used to be able to exchange and use information between software and hardware programs; no actual audio data

All the audio file format information is found at: fileinfo.com

Song Used As Template

Tremor Christ by Pearl Jam

GarageBand Tracks

My Composition

Feedback

What I Learned & Problems I Solved

I learned a lot about double tracking/panning and also really learned how to use GarageBand since this was the largest project so far I have made with it. A problem I was having a problem with was figuring out the drum programmer that GarageBand has available but now that I have figured it out it is a very nice tool.