Game Design Session 4

SUMMARY

Role

Level designer

Intention (SMART Goal)

By March 1, as Level Artists, I will have evidence of Creating a dynamic boss fight by adding level interaction and a respawn system by following this Physics and collision tutorial for Session 4.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Gotta be passionate

sometimes you gotta do a bit of everything

Difference between level and game design

level design and level art

still very specialized roles

People understand whats pretty

Training Source(s)

static collider

Rigidbody collider

Kinematic rigidbody

static collider test

Rigid Static test

Kinematic Kinematic test

Project Timeline

Fix boss movement

Create smaller enemies that spawn

Create a projectile that slows the player

Create sound effects for new things added

Create missile for dino

Add new Level items/sprites

Evidence of Team Planning and Decisions

Trello

This was the board we used to organize things

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

itch

this was our game for session 4

Skills Commentary

Slideshow

This was the slideshow we made to show what each person did

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem-Solving)

I was a problem solver because when the Minions spawned, they wouldn’t move toward the player. They moved to a specific spot on the map. This ended up being because the AI wasn’t being spawned from the scene, they were being spawned from the assets, so when they spawned they couldn’t target the player since the player started in the scene, and how we had it set up didn’t allow for that.

Ways of Working (Communication & Collaboration)

Aiden and I worked closely together, especially regarding PlasticSCM. We had a lot of problems with PlasticSCM where it would delete stuff. So we had to be communicating to make sure it didn’t.

Tools for Working (Info & Media Literacy)

I looked up a lot of youtube videos and blogs on how to code specific things.

Ways of Living in the World (Life & Career)

Unity, is a professional program used by many workplaces worldwide, as either the actual development place or a stepping stone,

Reactions to the Final Version

Make Bullet size bigger – Nelly

Skeleton Blends with the background.

Self-Evaluation of Final Version

I think that we could have done more. We spent A LOT of time fixing bugs that had a super easy fix but I just couldn’t figure it out. And one bug took a whole week to fix, and the game was basically broken during that.

Grammar and Spelling

Grammarly

Editor

Hunter

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