SUMMARY
Role
Level designer
Intention (SMART Goal)
By March 1, as Level Artists, I will have evidence of Creating a dynamic boss fight by adding level interaction and a respawn system by following this Physics and collision tutorial for Session 4.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
sometimes you gotta do a bit of everything
Difference between level and game design
People understand whats pretty
Training Source(s)
Project Timeline
Fix boss movement
Create smaller enemies that spawn
Create a projectile that slows the player
Create sound effects for new things added
Create missile for dino
Add new Level items/sprites
Evidence of Team Planning and Decisions
This was the board we used to organize things
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
this was our game for session 4
Skills Commentary
This was the slideshow we made to show what each person did
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem-Solving)
I was a problem solver because when the Minions spawned, they wouldn’t move toward the player. They moved to a specific spot on the map. This ended up being because the AI wasn’t being spawned from the scene, they were being spawned from the assets, so when they spawned they couldn’t target the player since the player started in the scene, and how we had it set up didn’t allow for that.
Ways of Working (Communication & Collaboration)
Aiden and I worked closely together, especially regarding PlasticSCM. We had a lot of problems with PlasticSCM where it would delete stuff. So we had to be communicating to make sure it didn’t.
Tools for Working (Info & Media Literacy)
I looked up a lot of youtube videos and blogs on how to code specific things.
Ways of Living in the World (Life & Career)
Unity, is a professional program used by many workplaces worldwide, as either the actual development place or a stepping stone,
Reactions to the Final Version
Make Bullet size bigger – Nelly
Skeleton Blends with the background.
Self-Evaluation of Final Version
I think that we could have done more. We spent A LOT of time fixing bugs that had a super easy fix but I just couldn’t figure it out. And one bug took a whole week to fix, and the game was basically broken during that.
Grammar and Spelling
Grammarly
Editor
Hunter