SUMMARY
Role
Level Designer
Intention (SMART Goal)
By the 10th of May, as a level designer on team 2, I will have identified the rules of the game, by using the book the Rules of Play (by: Salen + Zimmerman).
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Sid Meier is a famous game designer who has worked on games such as railroad tycoon and the Civilization games.
Training Source(s)
- void OnCollisionEnter
- add obstacles
- get unity to tell you what you hit
- use tags
- can make a reference to the player movement from the collision script
Project Timeline
- Shooting, movement and camera 15th April
- Level art and coding (collision), as we as Character art by April 22nd
- Boss fight by May 6th
- Everything due by May 10th
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
Skills Commentary
I was the Level Designer and I coded collision, I made the character follow the mouse and I did the art for the level.
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
We used Unity for the first time this session.That lead to a lot of problem solving because we had to learn from scratch how to code in Unity. We had a lot of trouble getting the health bar and the shooting/collision to work but we ended up getting it working. There was also mid way through the project a change to the collaboration tool in Unity and that made it confusing.
Ways of Working (Communication & Collaboration)
Aiden and I worked pretty closely helping each other out since we were the main coders, we both took turns looking over our code looking for mistakes or typos.
Tools for Working (Info & Media Literacy)
I used a lot of tutorials to learn how to code on Unity as well as examples of code in blogs/articles. Most of our code was from already created code that other people made, but some of the coding we figured out ourselves.
Ways of Living in the World (Life & Career)
Unity is a professional program in the game design industry. Knowing how to use Unity will be helpful if I want to get a job in the game industry.
Reactions to the Final Version
The reactions to the final version were overall good but people mentioned there was multiple ways to improve. Spencer mentioned that he really liked the recoil of the gun and that you move back a little bit. Someone also mentioned that John Elton should be bigger.
Self-Evaluation of Final Version
I am pleased with final version. I think that we worked hard and especially that we were using a program that we didn’t know how to use that we accomplished a lot. I think that we could have done more in the time that was given to us but overall I am pretty happy with the overall product.
Grammar and Spelling
Grammarly
Editor
Aiden H.